Home » Unity Game Developer

Unity Game Developer

Date Posted —

Type of Work:
Gig
Salary:
3,000 USD
Hours per Week:
40

Job Description

Hello, my name is Benoît, and I’m looking for a talented Unity game developer to join my project team. The endeavor involves creating an interactive non-fictional experience which will be distributed as an installation. Utilizing Unity3D and specialized plugins like Gaussian Splatting and , the project aims to construct a visually stunning environment where AI-powered NPCs (trained on real people dialogues) interact with players. For more details, please see the information below.

Responsibilities:

1. Environment Development:
• Utilize Unity3D and specialized plugins like Gaussian Splatting to create visually stunning environments.
• Composite 3D Gaussian Splatting environments and individual scans of people into the Unity project. (Integrate Vologram dynamic volumetric capture as an alternative to static Gaussian Splattings).

2. NPC Integration:
• Integrate intelligent ChatBot cloned characters from using real-world conversations to train ChatBots.
• Match ChatBot conversational NPCs to each scan of individual people for an engaging audio experience.

3. UI/UX Design:
• Design and implement a user-friendly UI/UX for a single-player experience using a smartphone as a joystick.
• Ensure seamless microphone functionality for interacting with cloned NPCs.
• Debug and optimize UI/UX elements for smooth navigation and gameplay.

Qualifications:

1. Technical Proficiency and Capacity to research new developments:
Strong proficiency in Unity3D development, specially experience with non-traditional graphics enabled through game engine plugins coming from GitHub, and AI integration, particularly with ChatBot systems and real-world data training such as OpenAI and .

2. UI/UX Expertise:
Demonstrated expertise in UI/UX design principles and implementation within Unity projects, with the ability to create intuitive and visually appealing user interfaces for interactive experiences.

3. Problem-Solving Skills:
Excellent debugging and troubleshooting skills to address technical challenges and optimize performance, coupled with a proven ability to innovate and explore new features or enhancements to improve the overall user experience.

4. Collaborative Team Player:
Strong communication skills and the ability to collaborate effectively with multidisciplinary teams.

5. Passion for Gaming and Innovation:
Enthusiasm for pushing the boundaries of gaming technology and creating photo realistic, non-fictional experiences, along with a demonstrated interest in exploring new tools, technologies, and artistic inspirations to achieve realism and engagement.

Additional Information:
– Artistic Description of the Project:
/document/d/1dcvLBq6MiTKbr9Kx8Y0Cw2hZbBeBM3xjqDHFQHkZKg0/edit
– Existing Prototype: /YlpUzmZigfg
– Duration of the Project: from April until mid-August. The workload can be flexible and tailored to fit the availability of the developer, whether part-time or full-time.

Development to be Done by You:
1) You will receive a 3D Gaussian Splatting environment (.PLY) integrated into a Unity project using the specified plugin. Additionally, independent Gaussian Splatting scans of individual people will be provided, which should be composited into the 3D scene. You can find an example of an individual person’s capture here: [/capture/eb11aae8-e24e-40a1-ba88-2b705c66569d]. Optionally, you may also test Vologram dynamic volumetric capture as an alternative to static Gaussian Splatting.
2) At present, rigging Gaussian Splattings is not feasible. However, if such development becomes possible in the future, we would pursue it. In the meantime, static Gaussian Splattings should suffice and visually complement the environment well.
3) Integrate intelligent ChatBot cloned characters created inside using real-world conversations (captured on camera and mic) to train the intelligent ChatBots and create digital clones. The goal will be to match the ChatBot conversational NPCs to each scan of individual people obtaining an audio experience only (potentially text bubbles), together with a static photorealistic scan (or dynamic yet still non-interactive if we end up using Vologram). If (which is based on OpenAI) poses too many challenges (training real data. French language etc.) we may have to directly use OpenAI tools and integrate them into Unity (or Unreal) in a more hardcoded manner, which could also pose some latency challenges to address.
4) Develop a seamless UI/UX single-player experience using a smartphone as a joystick for navigation and play. Some programming to do so that it works well. Test and optimize microphone usage for interacting with cloned NPCs. Debug, debug, debug.
5) If additional funding becomes available, we plan to explore various enhancements to the project, such as integrating narrative videos, multiplayer functionality, avatar personalization, web accessibility, virtual reality support, and distribution across multiple platforms.

Distribution as an installation (potentially a PC app):
• Equipment: a powerful PC, a smartphone for the joystick, potentially an audio headset with a microphone, and a large television or a projector.
• Provide information on running the experience (at events) for non-technical volunteers.

Application Process:
If you read all this and see your skillset match, please follow the link below:
/7YShkCARSa414C1UA

I look forward to hearing from you!

APPLY FOR THIS JOB:

Company: RedFynn Technologies
Name: Benoît Perrin
Email:

Skills